Sunday, March 2, 2014

The Four Animators

After being stripped of the rights to his character Oswald the Lucky Rabbit and losing most of his animation staff, Walt Disney had to rebuild himself from the ground up. Disney picked four new animators for his new studio and these animators stayed with him for most of the Golden Age of Animation.
Norm “Fergy” Ferguson
            Norm Ferguson was an ex-camera man turned animator in 1929. An introverted man from Brooklyn (judging by characteristic Brooklyn accent), Ferguson tastes delved into vaudeville comedians that influenced his animation. Ferguson animation style is very broad and expressive, giving his characters the impression that they’re thinking. Ferguson’s most well known example of this is Pluto, Mickey Mouse’s dog:
The famous flypaper sequence from Playful Pluto, a milestone in personality animation. From the time he accidentally sits on a sheet of the sticky flypaper, Pluto’s problems seem to become ever worse as he tries to extricate himself. Thrown it all, his reaction to his predicament and his thoughts of what to try next are shared with the audience. It was the first time a character seemed to be thinking on the screen, and, though it lasted only 65 seconds, it opened the way for animation of real characters with real problems (Johnston & Thomas, 1981, p. 100).

Despite not having formal art training, his peers list this as a benefit because Ferguson would not inhibited by anatomy and drawing rules.
Ferguson would later go on and animate The Evil Queen’s hag/witch form during the production of Snow White and the Seven Dwarfs. Veteran Disney animators Frank Thomas and Ollie Johnston emphasize the Witch becoming Ferguson’s most iconic characters: “Fergy’s handling of her face was less of a typical formula than most Disney designs, with shapes that did not relate as well as they should for animation because of the witch’s illustrative quality. The mouth to cheek to eye and brow relationship, which is so important in animating expression changes, suffered from his concept in design” (p. 105). By 1953, Ferguson found it increasingly difficult to keep up with Disney and left to work at other studios. He died in 1957 after being plagued with diabetes and other health problems.
Hamilton “Ham” Luske
            Out of the four original animators, Hamilton Luske was the only one with a college education. A graduate of University at Berkley majoring in business yet his only formal art training came from the classes that Disney initiated. It should be noted that Luske struggled with drawing, yet excelled in animation, story, and had a keen eye for entertainment, which helped make up for his lack of artistic talent.
In contrast to Fergy’s natural ability to improvise while animating, Ham always seemed to follow a procedure with a step-by-step approach. However, his animation was not mechanical in any way. On the contrary, it was full of life and the feeling of the character; his ability to move the audience with his pathos was second only to Bill Tytla’s. Ham could not start a until he had the whole thing visualized (Johnston & Thomas, 1981, p. 110)
Luske’s talent resided in fleshing out character action relationships or looking at designs and finding ways to improve them, “an example of inventing business for a character occurred is the scene where Snow White folds her arms as Grumpy would, while she is watching him. It was a very good choice of action for her, because it showed her gentle way of teasing Grumpy” (Johnston &Thomas, 1981, p. 114-115). Another instance, Luske believed the rabbits done by Disney looked too thin and bony and insisted soft and furry. After several redesigns, the artists at Disney managed created soft and furry rabbits in the form of Thumper. This design technique would later be used for Michael of Peter Pan.
            In 1938, Johnston and Thomas report what Luske once shared on his thoughts of animation:
Our actors are drawings. We cannot work on the inspiration of the moment as an actor does, but must present our characterizations through a combination of art, technique, and mechanics that takes months from the conception to the finished product. And we have to make the audience forget that these are drawings. We cannot risk ruining a sequence ruining a sequence or a good characterization with some mechanical imperfection or jitter that reminds the audience that are dealing with drawings instead of real human beings. (p. 113-114)
             Hamilton “Ham” Luske continued to direct more animated films and sequences, including the cartoon section of Mary Poppins. However, more of his time was increasingly spent on live-action TV shows, until his death in 1968.
Fred Moore
            Fred Moore was one of Disney’s favorite animators and artists. Hired at the age of eighteen with only limited education based on art classes he took as well as working as a janitor at the time, Moore eventually became one of the few first to break rubber hose style animation. Despite his limited training, Moore still turned out to be a talented artist, popular for his provocative drawings and sketches of girls, as well as never being noted for making a bad drawing. Thomas and Johnston note Moore specialties
The squash and stretch of the walks that Freddie animated had more life, felt better, looked better, and probably seemed more real just because of his ability to change shapes. He had such a simple, clear way of showing the straight leg, the bent leg, the shove off, the highs and lows of the walk. He did not experiment with a walk in the same way Ham did, varying the timing and the relationships to get something unique, because Freddie’s was all feeling (p. 126).
Disney favored Moore to the point that he asked all of his other artists and animators to model after him and it can be argued that Snow White and the Seven Dwarf is based on his style because of it.
Snow White Rough Poster by Fred Moore
            While there are twelve principles of animation, Moore had his own personal fourteen points of animation:
1.     Appeal in drawing.
2.     Staging.
3.     Most interesting way? [Would anyone other than your mother like to see it?]
4.     Is it the most entertaining way?
5.     Are you in character?
6.     Are you advancing the character?
7.     Is this the most simplest statement of the main idea of the scene?
8.     Is the story point clear?
9.     Are the secondary actions working with the main action?
10.  Is the presentation best for the medium?
11.  Does it have 2 dimensional clarity?
12.  Does it have 3 dimensional solidarity?
13.  Does it have 4 dimensional drawing? [Drag and follow through].
14.  Are you trying to do something that shouldn’t be attempted? [Like trying to show the top of Mickey’s head]. (128)
Like Norm Ferguson, Fred Moore left the studio despite the innovations he contributed, because he couldn’t keep up with the changing standards and feeling like he accomplished too much in too short a time, “I have reached everything I want, and I’m only twenty-four. Now what do I do?” (Johnston & Thomas, 1981, p. 129) Tragically, Moore died in an auto accident in 1952 at the young age of forty-two.
Bill Tytla
           Bill Tytla was known to be a very intense person. Dark, brooding, physically fit, emotional yet socially awkward. Nonetheless, this animator will forever be known as the supervising animator for Chernabog in the “Night on Bald Mountain” sequence of Fantasia. Tytla’s talents lie in his character’s acting from the violent, mercurial moods of Stromboli from Pinocchio to capturing the dark, terrifying power of Chernabog. As Thomas and Johnson noted on Chernabog’s character, “Powerful action, solid drawing, and dramatic staging helped to create a character never even attempted previously in animation, but it was a feeling of an inner spirit, evil and primitive, that really made him live on the screen” (Johnston & Thomas, 1981, p. 131).
          
Animators usually hire actors to act out scenes in a feature to better understand how they want sequence to play out or as reference material. For the “Night on Bald Mountain” sequence, they hired Bela Lugosi of Dracula fame. Once filming was done, Tytla expressed displeasure at the scenes Lugosi filmed and eschewed them all in favor of doing the reference material himself.
            When working, Tytla would always try and produce his best material. His dedication is best exemplified when his ego was crushed when Disney told him the scene he did was “Ok”. A week or two later, Tytla would rethink that scene and return with something twice as good.  
 Chernabog would become his magnum opus to the point people who personally knew Tytla would be shocked with disbelief that he worked on the sequence as it contrasted greatly with his other work like the Dwarfs or tender scenes involving Dumbo.
            Bill Tytla retired from animation in 1943 and he and his family moved to Connecticut where he felt they’d be safe during wartime America. From then to his death in 1968, people felt he never had the same self-fulfillment and gratification he found while working for Disney.

Works Cited

Johnston, O., & Thomas F. (1981). The Illusion of Life: Disney Animation. New York: Disney Editions.   

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