For
the past eighty years animation has held the image of a genre that caters to
children and the young at heart. I disagree with this sentiment, animation is a
medium. It’s a common misconception to assume animation and cartoons are
strictly for kids, thanks to big animation studios like Disney, Pixar, and
DreamWorks saturating the market. However, like the medium of film, which can
tell a wide variety of genres and stories that can be told and appeal to a wide
audience, both young and old; so can animation. For example, even though their
work is geared towards children, Pixar still conveys enough material for adults
and artists to enjoy. The films they’ve created feature timeless stories,
they’ve delved into mature thematic material regardless of their audience, and scenes
and characters that we find ourselves emotionally invested.
As famed animators Frank Thomas and Ollie Johnston (1981) once said:
As famed animators Frank Thomas and Ollie Johnston (1981) once said:
What you as an animator are interested in
is conveying a certain feeling you happen to have at that particular time…. Conveying a certain feeling is the essence
of communication in any art form. The response of the viewer is an emotional
one, because art speaks to the heart. This gives animation an almost magical
ability to reach inside any audience and communicate with all peoples
everywhere, regardless of language barriers (p. 15).
However,
getting a viewer to respond and emotionally invest in a character is tricky.
Animators look at expressions, symbols, and signifiers that an audience member
can identify with:
We start with something they know and
like. This can be either an idea or a character, as long as it is familiar and
appealing. It can be a situation everyone has experienced, an emotional
reaction universally shared, a facet of someone’s personality easily recognized,
or any combination of these…. The audiences will make our little cartoon
character sad––actually, far sadder than we could ever dram him––because in
their minds that character is real. He lives in their imaginations (Johnston
& Thomas, 1981, p.19).
They
then go into detail that for an animated cartoon character to be real, he must
have personality, and preferably an interesting one. For example, the earliest
cartoon character with a distinct personality would be Gertie the Dinosaur by Winsor McCay.
It was believed McCay used a cat for reference when animating Gertie, given that the dinosaur displayed cat-like tendencies like pawing or kneading the ground. Nonetheless, Gertie conveyed shyness, stubbornness, and a fragile self-esteem: traits that mark a distinct personality. Later, Thomas and Johnson use Donald Duck, who is known for his explosive temper, best represented when he’d break a golf club in half in frustration.
It was believed McCay used a cat for reference when animating Gertie, given that the dinosaur displayed cat-like tendencies like pawing or kneading the ground. Nonetheless, Gertie conveyed shyness, stubbornness, and a fragile self-esteem: traits that mark a distinct personality. Later, Thomas and Johnson use Donald Duck, who is known for his explosive temper, best represented when he’d break a golf club in half in frustration.
Animation
is a medium, not a genre. It is the art and science of bringing imagination to
life:
The illusion of life is a rare
accomplishment in animation, and it was never really mastered anywhere except
at the Disney Studio. Of all the characters and stories and exciting dimensions
of entertainment to come from that incubator of ideas, this is the truly unique
achievement. This is what must be examined and explained, understood and
appreciated, taught to others and passed on to the animators of the future (Johnston
&Thomas, 1981, p. 25).
That
is what the purpose this blog shall be. I will “examine and explain, understand
and appreciate, and to teach others” the art of animation.
Works
Cited
Johnston, O., & Thomas F. (1981). The
Illusion of Life: Disney Animation. New York: Disney Editions.
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