For
my school project, I had to create a brief animated sequence of more than
fifteen seconds. I made a short film, but not in the way I expected. This blog
is about how I got there and what I learned from this experience.
My
class was introduced to two animation programs, DAZ Studio and Anime Studio 9.
DAZ was given more focus than Anime Studio, with the former becoming our
default animation software for the class. I found myself not liking DAZ. I
couldn’t wrap my head over animating in three dimensions, trying to move the
character in an organic way that came off as doll-like instead, and accidently
turning my character’s ankle into a conch shell after a failed attempt at
restoring it. The software came with preset animation, but I wasn’t sure if it
was allowed for the purpose of the assignment. The class were later reassured
that my instructor, Dr. Williams, wasn’t looking for professionalism just understanding of the
medium but I didn’t listen, too wrapped up trying to be a good animator.
After
a few weeks of looking at DAZ, I approached my instructor and asked if I could
try animating with different software. At first my instructor welcomed the
idea, until I proposed to try animating with Adobe After Effects. Dr. Williams' cheerfulness diminished, and looked completely unsure at the feasibility of
this task, both from his inexperience with the software and my own. I assured
him that I hoped to learn how and accomplish it, and he agreed to let me try,
albeit with hesitation.
In
class I watched and researched tutorials on how to create an animated feature
through After Effects. The web show How
It Should Have Ended was initially influenced my decision to try the
software as it looked like I could animate my own terms, 2D and simple character
structure design.
Also the school had After Effects and other Adobe software as
well as I; I thought it would be easier to complete at home without relying
on the school. I had an idea for a simple skit involving the boy finding a red
ball and juggling it. When the boy flies out of frame, in reappears, still in
straight trajectory. The rest of the skit would have feature gags ala Portal where he throws the ball forward
and comes back hitting him in the back of the head. Then the floor loses its
integrity and he starts falling only to grab onto a ledge and prevent his
infinite fall.
However,
even when I made my decision in late March, I didn’t get started on my
character rig once I became bombarded with more assignments, projects and
obligations. Weekends were usually the time I spent to make my comic strips for
the school newspaper and sometimes other assignments I could make up. My spare
was spent reading material for my lit class or the Illusion of Life: Disney Animation to fuel my blogs for this class.
I didn’t start designing my character until two weeks later, and even that took
a while because the large file size caused it save slowly when I finished
coloring it in class, causing me to give up and do it later after it was making
me late for another class.
It
was the last week of the semester, I had just finished my major assignments and
I was a day away from having to present my sequence in class. I was stressed,
but I wasn’t scared. One animator said on her tutorial that she got a basic
walk style for a giraffe in two hours. I import my file on After Effects and I
was scared. What I got looked nothing like my original rig; It was huge, the
color files were exposed and the line art disappeared. What I got was a bunch
of Photoshop layer gobbledygook.
In desperation, I downloaded DAZ
studios, the software being free after all. I was nervous but finding out that
when I input the key frames to my rig, the character transitions to that frame
smoothly like it was animated, as opposed to original idea that it would appear
stilted like 2D. When I tried to render it, hopefully in time to submit it for
the presentation, everything went downhill. Rendering took hours, the process
was faster when my computer was on but doesn’t do anything when it’s in sleep mode,
and I didn’t get the chance to turn my sequence in and present it. After twelve
hours, render was completed but the program said it couldn’t save it. After
having no sleep that night, I was rightly irate, I screamed at the monitor.
I
tried rendering again at different settings, because I unknowingly picked four,
the highest quality render and that factor into the delay, the program,
however, would not respond when I tried the different settings, just a constant
hourglass symbol. I had to reboot my computer several times when I came to the
realization that only four will work and it did. Rendering was shorter, took
over three hours while I kept my computer on and hot. I then edited the short
through iMovie and added ominous sound effects. I wanted to add crunching
sounds to make it appear my character’s bones are breaking and that he’s
possessed but iMovie didn’t have it. Oh well.
On
my thoughts of the whole experience: I’ve come to the conclusion that I despise
DAZ. After having a terrible experience with the software and that my computer
became glitch-y once I downloaded it. The glitches went away when I deleted all
traces of the software, and that’s saying something. Another lesson I could
take is not biting more than I could chew. I attempted to do something that I
had no training or experience and it backfired. However, my classmates
experienced technical issues on their projects. “Animation has the potential to
blow up in your face,” said Dr. Williams. I agree with him, but I also think it
should be rephrased, “It’s less about the animation, and more about the
technology that’s supposed to help you, not working.”