One
second of animation takes 24 drawings. The average animated feature is 80
minutes long. That would be 460, 800 total drawings to make a feature length
film. To produce animated features, animators, artisits, and filmmakers must
team together to work at creating a quality film. These are the jobs and tasks
required to produce an animated feature:
Stylist/Backgrounds
Alice in Wonderland by Mary Blair |
The
concept art would become the basis of the film’s sets and background:
“Pictorial scenes or establishing shots require the background to dominate the
characters since the scenic picture is more important than the action. The
animator must make his drawing fit the background. The preliminary sketch on
the left established the color and treatment for the final painting right”
(Johnston and Thomas, 1981, p. 248).
Storyman/Story
Sketch
Aladdin Storyboard |
Director
The
most notable job in any film production, a director’s is to pick the pieces
being offered many different people and finding how they can fit together into
a cohesive product.
Recording
Before
animation production begins, the film’s roles are casted and recorded,
considering animation takes at least three years to complete. To an animation
studio, finding the right performer is essential:
We learned to be very careful about
choosing voice of a fine performer if it did not sound entirely natural and
casual. An outstanding stage voice, or even straight voice, gave the animator
very little visual help. Similarly, the phony voice or fabricated voice of the
imitator proved to be a problem because it never had sincerity. In a parody or
a satire the “put-on” voice works well, but it fails to convince an audience
where believability is required. The straight voice will keep the character
dull, and the phony voice will lose the audience. (Johnston and Thomas, 1981,
p. 206)
In
today’s people assume voice acting is the easiest job there is. However,
professional voice actors, like Billy West, will contend to that assumption.
It’s not easy, it’s not like simply reading the lines and you’re done. No, you
have to give a convincing performance with only your voice and not your body to
help aid in emoting. Sadly animation studios keep giving voice acting parts to
celebrities instead of professionals.
Assistant
Director and Cutter
An assistant director is neither an
assistant nor a director. His duties involve record-keeping and ensuring
technology runs smoothly. Every frame of the cartoon is controlled and
perfectly in-synch with the voice track, music, and sound effects. A cutter
helps keeping and marking the sound and voice synchs.
Character
Model Department/Handout
Link |
Story
Reel
Similar
to storyboarding, a story artist combines the storyboards with the voice
tracks, music, and sound effects into a movie. It’s sort of like watching the
“rough draft” of the film. The director would look at story reel and pinpoint
areas that could be refined.
Layout
Link |
1. One quick look is all the audience gets –
keep it simple, direct, like a poster; it must sell and idea.
2. Fancy rendering at a later date cannot
save a poor original conception.
3. Always keep screen directions clear.
4. Keep informed on: art is history,
architecture, costumes, landscapes.
5. Keep informed on: styles, mediums,
textures, surfaces, composition, drawing.
6. Keep informed on: technical information –
effects given by different lenses, ground glass, filters, gels.
7. Mood can be established by timing and
movement. For example, sad or quiet – long scenes with slow moves on pan,
trucks, and characters. Happy or excited – short scenes, fast cuts, quicker
moves on camera and characters.
Here are also four ways to plan and make
layouts:
1. Thumbnails. Gather whatever ideas being
offered from the storyboards, later on they might become the basis for final
layouts, cutting, and staging.
2. Traditional. Devote time and thought into
visualizing the actual layout so that there is consistent planning. Little
changes are expected like extending the drawing so a slight pan move can be
used, or moving furniture to make room for another character.
3. Multiple choice. Visualize the scene from
every angle to give the director and animators opportunities to pick the
staging and layout they liked best.
4. Long shot or establishing shot. Works
similarly to backing shots in live-action film.
Experimental
Animation
When
voices are recorded and the story sequences are approved, it’s then time to
start experimental animation. Experimental animation is the period in which the
supervising animator tests how the character will look, behave and what
personality may manifest in rough animation. A perfect example of this would be
the video I posted earlier featuring the experimental stages Disney took in
creating Tarzan (see Technology and Techniques).
Supervising Animator
The
supervising animator is the lead animator, responsible for the work done by the
animators under him: “The supervising animator would talk to them about the
character they were doing, exchange ideas on how to keep him consistent in
appearance, suggest business that might fit into their section of the picture,
or discuss further ways they all might develop the character. He might also
commiserate when things went wrong or try to defend his animators if they were
unjustly criticized” (Johnston and Thomas, 1981, p 224). The supervising animator
also does the key poses in a sequence, then they are handed to his or her team
to complete the motion.
Assistant
Animator
Animators
also known as inbetweeners. Their job is to clean up the animator’s rough key
poses, details are consistent, the animation is always on model.
The
Work Reel
Like
the story reel, where it’s storyboards compiled into movie format, the work
reel is a compilation of rough animation. A popular term for this is
“sweatbox,” in which the director, layout men, etc. review an animators work in
a small heated theater.
Effects
Department
When
an animated film calls for a special effect, it goes to a branch of animators
who specialize in them. If the film required things like fire, water, wave
splashes, lighting and moving shadows, the effects animators would study the
elements’ movement and behavior for inspiration. Then they would animate and
caricature the effect needed for the film in layers. Fun fact: The Little Mermaid beat out Fantasia for most special effects used,
attributed to the number of bubbles the film used.
Color
Color
is the most difficult aspect in an animated film. Johnston and Thomas (1981)
reported: “Every color system on film has its own strengths and weaknesses that
somehow must be mastered by the craftsman who wants to put his color theories
on the screen. It is often an annoying and frustrating gamble but it is worth
the effort if one is at all concerned with the appearance of the product” (pp.
268). Color is selected to add realism to the film, however, some choices may
conflict with the background. For example, Johnston and Thomas (1981) noted
that Captain Hook’s black hair blended in the shadows of the background, making
him look like he was bald. In fact, Princess Ariel’s iconic color scheme of
red, green and purple was chosen to avoid these issues. Ariel was originally
imagined as blonde, the animators changed her hair for two reasons: 1. To avoid
comparisons from the movie Splash,
which featured a blonde mermaid. 2. Red hair was less taxing to shade or find
alternate colors for different lights, especially since Ariel goes from underwater to the
surface.
Ink
and Paint
Link |
Works Cited
Johnston, O., & Thomas F. (1981). The
Illusion of Life: Disney Animation. New York: Disney Editions.
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